In the earlier part one, the writer
talk about two Japanese research doing their research on different layout of
controls for ATM. And these are related on suggest the role of aesthetics in
product design mean attractive things make people feel good, which in turn
makes them think more creatively. As a example here, nowadays, world of
computer – controlled products. In our body concept an effective system also
control the muscle of body and trough chemical neurotransmitters, changes how
the brain functions. In the point about
three level of processing, the writer talk about how unique the human being
compared to the animal, in his study before, he recognize that are three
different level of brain : the one that automatic prewired layer, called the
visceral level, then the part that contain the brain processes known as behavior level, and lastly the
contemplative part of the brain or the reflective level. The writer also
mention about good brainstorming and unusual creative thinking required the relaxed stated included by positive
affect.
In the next chapter, the writer is
talk about the multiple faces of emotion and design. In the next chapter, the
writer is talk about the multiple faces of emotion and design. The desing
requirements for each level differ widely, The visceral design is about the
initial impact of product, about its appearance, touch and feel. The behavior
level is about use, about the experience with the product. Meanwhile, the
reflective level is the highest level of feeling, emotional and cognition
reside and the most vulnerable to variability through culture, experience,
education and individual differences. Today the behavior design of many game
revolves around powerful graphic and fast reflexes. But the reflective design
of today’s game project a product image that is consistent with the sleek
powerful appearance. The writer also mention about how importance photography
to the people as a emotional lives. In other to get the meaning of the multiple
faces of emotion, the writer remind us on how memories can reflect our life
experience. The writer also explain , in the world of products, a brand is an
identifying mark, the symbol that represents a company and its products. Brand
are all about emotions and emotions are all about judgment. So brand are
signifiers of our emotional responses which is why they are so important in the
world of commerce.
In this chapter, writer talk about
meaning of three level of design. The visceral design is what nature does. As a
result, we are exquisitely tuned to receive powerful emotional signals from the
environment that get interpreted automatically of the visceral level. Meanwhile
the behavioral design is all about use appearance doesn’t matter. Performance
does. This is the aspect of design that practitioners in the usability
community focus upon. The principles of good behavioral design are well known
often told. A good designer worry a lot about physical feel of their product.
Physical object have weight, texture and surface. The many designs fail is
because designer are often self. Then the writer mention about reflective
design covers a lot of territory. Its is all bout message about culture and
about the meaning of a product or its use.
For the next chapter, the writer
deeply mean designing object is for fun and pleasure. The technology should
bring more to our lives than the improved performance of task it should add
richness and enjoyment. A good way to bring fun and enjoyment to our life is to
trust in the skill of artists. Fortunately are many around. The writer also
give an opinion on music. Music play a special role in pur emotional lives. The
responses to rhythm and rhyme, melody and tune are so basic. For game.
Nowadays the video game were once
thought of as a mindless sport for teenager boys. No more. They are now played
all around the world, said the writer.
In This chapter, the writer mention
about five primary social cues that people use to intersocial-bility with the
person pr device which is interacting with physical, psychological, language,
social dynamics and social roles. Writer also talk about computer usage and
advantages for today life and also writer mention about connecting with other
via email, instant messaging, text messaging and voicemail, no matter where we
are. Writer make a decision say that much of modern technology is really the
technology of trust and emotional bonds.
An
emotional machines is about intended to extist by itself, without a caretaker
always guiding it continually has to decide which of many possible activities
to do. Writer also mention about emotional of robots which is hand over the
people daily chores. But today, robot are not yet a household objects they show
up in science fairs and factory floor and the other specialized events. Writer
say that the way humans show facial expression is by automatic innervation of
the large number of muscles involved in controlling the face and body.
Since we are in a new area, the
future of robots or maybe we can call it machines, are already smart and they
are getting smarter. They are developing motor skills and soon they will have
affect and emotion. The positive impact will be enormous. The negative
consequences will also be significant. This is how it is with all technology,
it is a two edged sword always combining potential benefits with potential
deficits.
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